Frighteningly, I'm actually getting into this EVE Online thing. It's a different experience, because of the whole multiplayer thing. In most games, when you're starting out, you run up to everything and look curiously at it, try shooting at random stuff, etc. In this case though, most ships and stuff you see out there are actual people, and things you do can actually affect other players, so acting like an inquisitive four-year-old ends up drawing attention to yourself :) I was exploring the interface, looking through the list of signed-on users, and double-clicked one to bring up the information on that user. However, instead of doing that it opened up a conversation window, and the person said "Hey, what's up?" I said eek and explained I was just learning my way around.
We'll see if it remains interesting once I get enough into the game where I'm actually interacting with other people regularly — I've never been a super social person, so it's hard to say whether that would be a desirable or distasteful aspect in a game. We shall see. There's tons of potential for interaction in this game if it's desired — players can form corporations to manufacture products that are better than the ones available directly from the game, for example. You can join a corporation and perform some service for them like mining or couriering or whatever. I sort of think that might make it feel too much like work though, because they would probably be pissed if I didn't sign on for a few days because I didn't feel like it or had too much work or whatever, hehe. I don't want to feel obligated to a video game.